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Juniper Research: Mobile games market to reach $10 billion by 2013

Categories: Gaming, Research
By: , IntoMobile
Friday, November 21st, 2008 at 1:42 AM

The arrival of the iPhone has generated quite a positive response from mobile games publishers and developers, but the volume of paid-for mobile game downloads has nonetheless flatlined across North America and Western Europe, according to Juniper Research.

The report titled “Mobile Games: Subscription & Download 2008-2013 (Fifth edition)” found that although the retail value of the global mobile games market is expected to rise from $5.4 billion in 2008 to more than $10 billion in 2013, the potential for growth in many key markets is being dampened by a combination of limited on-portal revenue share for publishers and poor games marketing.

Report author Dr Windsor Holden argues that Apple’s model where publishers get 70% of the revenue generated is “incredibly attractive” to games developers hence they’re jumping on-board. “The danger is that if operators do not respond with a similar business model, publishers faced with low margins may simply exit Java completely, thereby reducing consumer choice in the longer term,” he added.

The report also found that while ad-funded downloads are growing in popularity, the revenues accrued from advertising are unlikely to be sufficient for developers or operators. With CPM rates likely to fall in the face of pressures on advertising budgets, advertising would be largely employed by publishers as a means of monetizing older content.

However, Juniper’s study remained optimistic about prospects for growth in regions such as the Indian Sub Continent, Africa/Middle East and South America. Two key reasons are: increased mobile adoption, and low levels of penetration of both games consoles and fixed Internet. These in turn contributed to make a mobile phone the de facto gaming device.

Other findings from the Juniper report include:

  • China and the Far East will remain the largest regional market for mobile games throughout the period covered by the report.
  • Global revenues from in-game advertising will rise significantly from 2008 to 2013.
  • Operators need to reduce data charges further for out of bundle customers to encourage casual mobile Internet usage and thereby stimulate the mobile entertainment market

More information about the report is available from Juniper’s website.

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About The Author

Dusan Belic

Dusan has been using smartphones since their introduction and is now following the latest trends in the industry. The "convergence" is what he's most excited about, and writing about it is the next logical thing to do. He thinks that using a smartphone is what everyone who cares about their time should do. In addition to his interests in mobile phones, Dusan also loves to experiment with the latest web and mobile 2.0 services. The idea of accessing and managing your information from any device no matter where you are simply amazes him. Whether it's an online to-do list, note taking service or a video sharing social network, he's there to try it out. He admits though, he's still searching for the ultimate web-based organizational tool, which "sings" perfectly with the mobile PIM application. Dusan used to run SymbianWatch.com which later became part of IntoMobile. He lives in Serbia, South-East Europe, from where he edits the site on a daily basis.