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Konami launches full version of Metal Gear Solid Touch for iPhone / iPod Touch

Categories: Announcements, Gaming
By: , IntoMobile
Thursday, April 23rd, 2009 at 4:16 PM

mgs-0

The Popular App is Expanded to Include New Levels and Intuitive Touch Shooting Controls

Konami announced today that the full version of METAL GEAR SOLID TOUCH (MGST) has launched on the Apple App Store – this contains eight additional gameplay levels to the previous version!

Developed by Kojima Productions and designed specifically for the iPhone and iPod touch, METAL GEAR SOLID TOUCH unfolds in five chapters over a span of the 20 stages with familiar enemies attempting to keep Old Snake from accomplishing his mission. The characters featured in the latter eight stages of the story will feature new abilities, putting them in a class of their own.

Taking advantage of the iPhone’s capabilities, players can shake their iPhone during Mantis Boss Battle to attack. Once all 20 stages have been cleared, a Survival Mode is unlocked, which lets players skip the story images and play stages consecutively without replenishing their life gauge.

As an added bonus, players will have access to over 30 original wallpapers that are available from Drebin’s Shop. Drebin Points are awarded according to the score at the end of each stage. The wallpapers feature a variety of artwork that include unreleased illustrations by METAL GEAR SOLID character designer, Yoji Shinkawa, gorgeous 3D CG, as well as images that were designed using METAL GEAR SOLID as a motif.

Those who have already installed the initial release will apparently be able to update to the complete version for free. Those who haven’t bought the game yet can get the complete version from the Apple App Store. There’s also a MGST “Lite” version on the way for free – which will let people sample the delights of the MGS world before buying.
If you want more info on MGST, you can check it out here.

[Via: Konami]

About The Author

Ben Robinson

Ben is a 10+ year veteran of the Mobile industry – starting his career when SMS was a still a relatively new concept for most people (!), he has now consulted on everything from bleeding-edge Mobile content, to the next-gen accessories you might view it on. As a result he has a broad and deep knowledge in numerous areas of Mobile – from network operators to device vendors, to infrastructure and middleware vendors (not to mention content delivery) – and has worked for companies in all of these areas! He is based in the UK, a hotbed of activity for mobile, and recently became a father for the second time – as oppose to in his younger years when he was happy spend time tweaking all manner of mobile devices to 'nth' degree, he now looks for services and hardware that provide the most efficient, compact, and reliable improvements to his already manic life! It’s his opinion that Mobile solutions should be there to help to make your life better – if a particular solution (be it service or device) isn’t doing this, he believes you need to ask the very important question of why you continue to use it... His focus at IntoMobile is mainly on Mobile content, services, and infrastructure, particularly as regards the UK market – and with the occasional look at devices. Additionally, using his extensive experience in the industry, he will provide commentary on the industry at large, with regular (and hopefully thought-provoking) articles.