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HD Videos: iPhone App “Ragdoll Blaster” brings back memories of Unreal Tournament’s physics engine

Categories: Applications, iPhone
By: , IntoMobile
Monday, August 24th, 2009 at 6:36 AM

Few of you know this about me, but back in the day I used to be addicted to playing video games. I’d spend all my money on building an incredibly quick machine, even going so far as to investing in exotic cooling solutions such as using a radiator from an old car in a junk yard to let me squeeze a few more megahertz out of my system. I’d drag that beast to LAN parties, take off the side panel and show off the guts, and sit at a desk for days straight eating pizza and pounding Red Bulls while I played and played and played some more. I remember, vividly, when Unreal Tournament 2003 came out and it included something called “ragdoll physics.” Shooting at people was now an incredibly pleasurable experience since their bodies collapsed like a real human body would. Plenty of modifications came out that let you mess around with the new, revolutionary, and I use that word rarely, physics engine. Back then, you needed a powerful machine to process all the math required to make the people you shot on screen die with any sort of realism, today however, thanks to advances in chip technology, ragdoll physics has come to the likes of the iPhone.

Check out Ragdoll Blaster, which is now only $1.99 in the iPhone store, in the HD videos below, especially the second video:

[Hat tip to Daily Mobile]

About The Author

Stefan Constantinescu

Stefan Constantinescu (@WhatTheBit on Twitter) has loved technology since as far back as he can remember. It started with computers, but in the past few years his passion has turned to mobile devices. As a mobile phone enthusiast who lives and breathes devices that connect to the internet, he knows he is not alone with this radical fascination of all things wireless. He is strongly opinionated and enjoys a good debate so leave comments in his posts and he’ll get back to you! Stefan began blogging as a hobby in the fall of 2006 and joined IntoMobile in the summer of 2007. Later he got a job at Nokia in March 2008, but as of June 2009 he has rejoined the IntoMobile team. He is currently based out of Helsinki, Finland.