
The 2010 Games Developers Conference is in full swing right now, and at the event Microsoft decided to reveal a little bit more information about Windows Phone Series 7, due to hit later this year. As the picture above shows, Microsoft is going to tightly control what goes inside devices running their latest mobile operating system. That’s going to prove helpful to developers since they’ll be targeting a very specific set of specifications, and don’t have to deal with the pain in the ass process of porting their games to different screen resolutions, versions of Windows Mobile, and supporting with various input methods.
Say you’re a developer and you want to write a really graphic intensive game, and know that the GPU inside Windows Phone Series 7 devices can’t push your first person shooter at 800 x 480 pixels. No problem thanks to a dedicated hardware scaler included that can take your lower resolution title and make it look beautiful, even on a higher resolution screen, without taxing the GPU.
The two videos below should give you all the information you need … which isn’t much. We’re going to have to wait a few days until MIX 2010 (March 15 – 17) to hear more about what it’s going to be like to write applications for what hopefully will be Microsoft’s well overdue rebirth into the mobile market.
[Via: Pocket Now]
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Henry Tsau
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Stefan Constantinescu
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wirecup
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