The search for the Triforce continues in Nintendo’s new The Legend of Zelda game, A Link Between Worlds. This title is a quasi-sequel to the SNES classic A Link To The Past, and features a top-down view that will be familiar to any 16-Bit era RPG fans. A Link Between Worlds will feature light and dark worlds akin to A Link To The Past, and the sounds effects seem to be ripped directly from that title. A Link Between Worlds throws some variety into the game by allowing a new gameplay feature, which allows Link to turn into a 2D wall painting to access areas that would normally be inaccessible.
- A daring adventure awaits Link in Hyrule, where he can use his new ability to become a “drawing” and move along walls of dungeons. This opens up ways to explore and puzzle elements that give Link access to locations he could not otherwise reach.
- The game brings this top-down, 2D world to life with elevation and depth made possible by the Nintendo 3DS system’s stunning 3D visuals that reinvent classic Zelda game play at a constant 60 frames per second.
- Using the touch screen, touch and drag the item from the items window and switch the item assigned to the X and/or Y buttons.
The Legend Of Zelda: A Link Between Worlds will be available on the Nintendo 3DS this Novemeber.