Playjam’s Gamestick console won’t be available in July, as previously planned. The USB sized console’s has been pushed back until mid August, due to a need to gather more feedback related to the GameStick UI before its wide release.
The delay was announced in an update on the Gamestick’s Kickstarter page:
As a result we have not yet had the feedback that we wanted prior to finalizing the UI and going ahead with mass production. In the spirit of Kickstarter it would be disingenuous of us to cut out this process and not give those backers the opportunity to comment on and help perfect the UI prior to completion. We have therefore taken the decision to push back the whole project by 1 month to ensure we can fit this process in. We appreciate that this will frustrate backers keen to get their hands on their device but we did not feel it was fair to bypass this step as it was a key pledge and the feedback will be really welcome. We now expect to ship product from China during early August and expect it to be with you by the middle of the month, prior to units launching in retail.
Much like the Ouya, the Gamestick was originally crowdfunded with a Kickstarter campaign and aims to dominate your living room with affordable, quality Android gaming. Also like the Ouya, Gamestick has handpicked a slate of games, but has no Google Play support.
The console itself is hardly larger than a USB stick, but with a HDMI out on the end to install directly into any HDTV. In that little space, Gamestick’s packed a 1.5-GHz dual-core Amlogic 8726-MXS CPU, a dual-core Mali 400 GPU and 1GB of RAM as well as 8GB of flash memory (expandable with a micro SD card). Its bluetooth controller brings the Wii classic controller to mind. It’s a simple, dual stick controller that looks very clean. As an added bonus, the tiny console actually fits inside the controller for maximum portability