We can only hope.
The iPhone helped popularize the smartphone. The iPhone’s user-focused UI and more natural capacitance-based touchscreen has changed the mass-market’s expectation of what a smartphone should be. It’s just too bad Windows Mobile has yet to catch on – it’s still fully backing resistive touchscreens (you might know them as “squishy” touchscreens). Microsoft has been making excuses for not overtly supporting capacitive touchscreens by spouting higher hardware costs and lesser hand-writing recognition accuracy. Given Windows Mobile’s ancient UI and fairly disappointing user experience, a squishy touchscreen is the least of Redmond’s problems.
That doesn’t mean a capacitance touchscreen wouldn’t go a long way to making Windows Mobile work and feel more like a modern day touchscreen smartphone. In fact, Microsoft seems to be aware of “some device manufacturers” that are “considering options to ship capacitive screens” on their Windows Mobile smartphone.
A recently-posted developer article first makes a case for using capacitive touchscreens:
Capacitive technology has several advantages: zero pressure is required to make an input because nothing needs to be deformed and this leads to a much more natural interface experience; although additional material is laid onto the screen, there is no air gap so optical clarity is much improved reducing the need for backlighting making power draw lower; multiple touch points can be supported; things like touch size and pressure can be extrapolated from the capacitive data.
Microsoft then makes excuses for Windows Mobile smarpthones using resistive touchscreens:
However they do suffer in other areas: in general the cost is currently higher than the equivalent resistive screen; supporting a stylus is hard because it must be made of conducting material and must make sufficient contact to change the capacitive property of the screen; in several areas the accuracy tends to be lower than resistive e.g. around the edges of the screen, combined with the lack of a stylus and lower sample rates makes things like handwriting input very hard.
But, there’s hope yet. The article clearly states that a Windows Mobile 6.5-powered handset featuring a capacitance-based touchscreen is at least an option that’s being considered by hardware manufacturers:
Windows Mobile 6.5 has primarily been designed for resistive screens because some input areas still rely on small controls and require a high level of input accuracy that can’t be easily achieved with a finger and require a stylus; however some device manufacturers are considering options to ship capacitive screens.
HTC showed the world that Windows Mobile smartphones don’t have to suffer from small-buttons-and-awkward-UI Syndrome. HTC’s TouchFLO 3D II UI not only replaces the traditional WinMo homescreen, it also replaces many of the awkward UI elements that makes resistive touchscreens necessary. With enough customization to the WM6.5 UI, it’s possible that HTC will roll out Windows Mobile 6.5 smartphones equipped with capacitive touchscreens running HTC TouchFLO 3D II!
[Via: MSMobiles]