We let this one slip through the cracks, but here it is – better late than never.
Playing a mobile game usually means that you’ll have to put all other applications on hold (if not closed-out altogether for the sake of memory usage). The mobile game usually takes priority on most touch-based commands (and directional commands on phones without touchscreens), rendering the cellphone all but useless for anything but playing the game itself. Incoming calls interrupt game-play, and the game must be stopped in order to load a webpage. Well, Apple wants to change all that.

Apple has filed a patent application for a multi-touch gaming interface that allows iPhone and iPod Touch owners to play mobile-games while simultaneously being able to control a secondary application. The application, titled “Techniques for interactive input to portable electronic devices,” outlines a method whereby the user would be able to input touch-based commands on any touch-based device. Depending on where the touch-input is registered, the underlying technology would determine which application the input was intended for. The “Input is directed to the appropriate application based on one or more locations (e.g., points, positions, regions, portions) of the input area effectively identified when input is received (e.g., when input is entered by a person by touching a particular position on a touch screen).”

Furthermore, the inputs’ intentions can be derived from more intuitive motions, like “positional, directional, rotational, pressing and/or pushing type inputs (or movement),” in order to determine which application should process a particular input.
News of the application filing comes just prior to Apple’s expected release of an iPhone SDK. The release of the official SDK should foster a flurry of mobile gaming development on the iPhone, and as such, Apple will want to give mobile gamers more control over their devices’ features.
[Via: Apple Insider]