I’m not sure I fully understand how this works, but Antix has managed to make use of the existing PC game libraries and made them available — or that’s port them — to/for mobile game developers.
Apparently, Antix’ solution will allow games to run on both high-end and low-end devices, with users of the former group to benefit more since games need to be created in C and/or C++.
According to the company’s CEO Francis Charig, “despite advancements in sound, video and picture quality, the experience of mobile games has not lived up to the expectations set by the console and PC-based players. Small screens, battery drain and fiddly input devices have also hampered development, but the true problem has been the incompatibility between different devices that has led to fragmentation and little opportunity for the publishers of content to see a return on their investments. The Antix Game Player turns business models for mobile game development and publishing on its head, by taking gaming to new levels through improved service quality, content discovery and pervasive deployment. Games publishers are now poised to deliver top quality games to the complete range of mobile devices in a very rapid timeframe ensuring the launch of a new game can be achieved across all platforms from console to mobile simultaneously. This creates a massive revenue opportunity for games developers, handset manufacturers and network operators alike.”
Sounds interesting. We’ll see where it goes…
[Via: MobileGamesBlog]