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LiveFire uses Quake 3 engine to blow our iPhones away!

March 24, 2009 by Will Park - Leave a Comment

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iPhone gaming is here, and it’s here in a big way. As such, hardcore gamers may just have a new friend in the iPhone. iPhone game developer ngmoco has again blown us away with their LiveFire first-person shooter for the iPhone. We’ve all seen Quake running on an iPhone, but LiveFire promises to blow us away. The iPhone gaming title is built on the same gaming engine as the desktop-class Quake 3 game, and reportedly delivers some truly console-quality performance. So, you gamer, you. How does 30fps gaming on four simultaneously-linked iPhones sound? We thought so.

ArsTechnica sat down with ngmoco’s CEO Neil Young to check out the company’s work thus-far on the Quake-like iPhone FPS, and they came away quite impressed. LiveFire is already reportedly running fast and solid with full multi-touch gaming controls and multi-player support. Thanks to multi-touch, both thumbs are used simultaneously to control the action, owing to the game console-gaming roots – your right thumb to control aiming and the left thumb to control movement.

LiveFire is aimed at a mid-year launch that should coincide with Apple’s launch of the iPhone 3.0 OS and highly-anticipated new iPhone hardware. Young says that LiveFire will even feature VoIP-based voice chats when it goes live.

And… this is what LiveFire looks like on an iPhone:

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