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The iPhone 3G ain’t got nothing on the iPhone 3GS and its blazing 3D performance

June 22, 2009 by Will Park - 2 Comments

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And speaking of getting proof of the iPhone 3GS’s 3D graphics capabilities…

The iPhone 3G isn’t exactly a slouch in the graphics/gaming department, but it isn’t exactly a match for the new iPhone 3GS either! Following on confirmation that the new iPhone 3GS runs a new-generation ARM Cortex V8 processor clocked at 600Mhz, 256MB RAM and a new PowerVR SGX graphics corethat fully supports OpenGL ES 2.0 (3D rendering), we now have video-proof that the iPhone 3GS kicks ass in 3D graphics performance. Thanks to iPhone developers TapTapTap, we can see that the iPhone 3GS is capable of throwing out 4x times the number of frames (per second) as is the iPhone 3G.


Credit to TapTapTap for the video.

What you see in this video is an fps-gauge hooked up to TapTapTap’s upcoming Plasma iPhone app. Like one of those glass globes that glow with static electricity, sending out electrically-charged tendrils that follow your fingers across its surface, the Plasma app should make for at least a few minutes of time-wasting fun. More importantly, the Plasma app is “heavy on particle animation and fairly CPU intensive,” which would explain the sluggish performance on the iPhone 3G.

[Via: TapTapTap]

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