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Interview: Nokia’s director of games publishing, Gregg Sauter

March 5, 2007 by Stefan Constantinescu - 2 Comments

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Chock full of detail, read the whole thing over at Games On Deck.

Here are some snippets:

2007_02_nokia_gregg_1
GOD: How expensive do you expect titles to be?

GS: We expect N-Gage titles to be premium priced, so higher than your typical Java game but ultimately this will be up to the publisher/operator/retailer.

GOD: do you consider the new N-Gage platform’s competition to be?

GS: We do not currently see a competitive offering that provides the depth of user experience, the global community or flexibility in distribution channels. We are focused on evolving the mobile games experience and creating more value for this domain. There are some other offerings but in most cases they are very regional, or perhaps running on one or two operators.

GOD: Are the new devices expected to be hardware accelerated? Is that the future of the N-Gage?

GS: There will be some hardware accelerated devices but this is not core to the platform. Yes, down the road you will continue to see more hardware accelerated devices come into the mix, however our new S60 device range offers a brilliant games experience with or without hardware acceleration.

If you’re really into N-Gage then I suggest you subscribe to Future Watch, the official Nokia blog covering GDC.

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