Chinese handset makers are getting better with a day, so we’re not surprised to learn that they took over 60% market share of the smartphone market. According to the Chinese Xinhua report, some 130 million domestically-produced smartphones were sold in the first half of 2013, up 115% from the same period in 2012. The leading…
App-enabled smart watch shipments to reach 36 million by 2018
In its latest report, Juniper Research forecasts that app-enabled smart watch shipments will reach 36 million per annum by 2018, up from just over 1 million this year. The research firm argues that the growth will be driven by a new multi-function segment capable of performing an array of additional functionalities such as tracking fitness…
Kids in Britain get their first mobile phone when they are 12
More than a million of kids in the UK get their first mobile phone by the time they’re five years old, according to new research from the price comparison website, uSwitch. However, the average age for children to get their first mobile is 11 years and 8 months, which is soon after starting secondary school.…
Google Play game revenues outstrip handheld consoles
The total sum of money users spent on mobile games in Google Play surpassed game sales for specialist handheld games devices for the first time in Q2 2013, according to IDC and App Annie. Together with Apple’s App Store, the two mobile app marketplaces generated sales four times greater than for gaming-optimized handhelds. App Store…
Research: Majority of users have concerns when buying mobile apps
Mobile testing solution provider SOASTA unveiled the findings of a series of surveys questioning American adults about their concerns when buying mobile apps, as well as the issues developers face with testing apps before they are released. The results of the consumer study show that 77% of consumers who purchase mobile apps have concerns that…
Users’ spend on apps to reach $75 billion by 2017
In its latest report, Juniper Research forecasts that more than $75 billion will be spent on consumer apps by 2017. This massive growth will be mainly driven by in-app purchases, and the impact of new monetization models used by developers and storefronts. The research firm predicts that Microsoft and Amazon will be adding new features…
Mobile data consumption quadruples from Q1 to Q2 [infographic]
Mobile data and network analytics company WeFi has been keeping an eye on Wi-Fi and cellular network speeds across the United States since the start of 2013. Just recently, they’ve unveiled their findings on both upload and download speeds on iOS and Android devices for the second quarter of the year. Some of the trends…
Research: Global tablet sales to exceed 380 million units in 2017
Worldwide tablet sales are set to exceed 381 million units in 2017, according to new Forrester data. Of that number, enterprise purchases will make up 18% – having risen every year as a percentage of sales since the inception of the market. According to the report, the global installed base of tablets is poised to…
Sub-$200 smartphone shipments to surpass 750 million units in 2018
Low cost smartphones, which are those smartphones that have a wholesale price below $200, are increasingly appearing in OEM and operator portfolios in both emerging and developed markets. According to ABI Research, shipments of these devices will grow from 238 million in 2013 to 758 million by 2018, driven by the low penetration of smartphones…
More than third of mobile gamers download a game because their friends recommended it
SessionM did a report about mobile game app users to discover what draws them to download a game, and what kind of behavior they display while playing. Some snippets of the report include: 36% of mobile gamers download a game because their friends recommended it. In comparison, good reviews attract 23% of users to download…