By: Simon Sage, IntoMobile Thursday, December 31st, 2009 at 3:56 PM
You might remember early signs of DOOM running on the Palm Pre back in the summer, but it wasn’t running optimally. Well, with webOS 1.3.5 brought with it some extra OpenGL ES functions, allowing for more robust 3D handling. That in and of itself is good news to developers who had been previously turned off to webOS gaming, let alone to gamers eager to frag some demons on Mars. The DOOM app itself is still in development (meaning you have to launch through Terminal), but it works with card view just fine. If you want to give this a shot for yourself, it’s available in Preware. [via PreCentral]
Simon Sage’s education largely surrounded writing, technology and online community, leading him to begin his blogging career at www.BlackBerryCool.com and to quickly discover a vibrant and active community surrounding BlackBerry and mobile technology. In exploring RIM’s platform, he has learned what enterprises are looking for in mobility as well as what makes the innocuous BlackBerry so appealing to them. Recently Simon’s been covering RIM’s gradual move into an already-crowded consumer market, and the impact of burgeoning challengers, such as the iPhone, as well as long-time leaders, like Nokia, on BlackBerry’s advancement.
With plenty of content under his belt, Simon will be branching off a bit to see what other smartphone manufacturers are working on while still using BlackBerry as a barometer. At IntoMobile, you can count on his posts being even-handed, well-informed and thought-out.
jerry
That’s both an achievement to the developers involved, as well as testimony to the WTF was Palm thinking when creating the Pre UI and keyboard.
Basically, it shows how much more the “5-way D-Pads” of the Treos rock over the silly button of the Pre. What’s worse is that the way it seemed designed when I owned a Pre, the Pre button could have turned into a 4-way D-Pad by incorporating gestures near the button, but lacks any touchscreen sensitivity below the button, making a 5-way impossible.
See Palm, Apple wasn’t right when they forced 1 button mice on their users, and they weren’t right with their iPhone UI other. There was a company that consistently got it right, too bad you had no confidence in what you had learned.