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Sibblingz’s Spaceport 3.0 looks to monetize on the demise of Adobe Flash

November 22, 2011 by Dusan Belic - Leave a Comment

Sibblingz's Spaceport 3.0 looks to monetize on the demise of Adobe Flash
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In the wake of Adobe’s announcement to suspend all further development of its mobile Flash plug-in, Sibblingz unveiled a new version of the Spaceport platform. Version 3.0 enables full compatibility with Adobe’s PC content creation toolset, allowing Flash developers to use their existing skills to make mobile apps and games.

Spaceport 3.0 includes:

  • Support for all of the Flash APIs needed for high-performance gaming based on open standards like HTML5 and JavaScript.
  • A new and improved web service that automatically converts Flash animations created in Adobe tools as “SWF” files into Spaceport vector graphics that are 10X smaller than sprite sheets and render with no pixilation at any resolution.
  • A new and improved rendering engine for iOS and Android devices that boasts high performance GPU-based rendering.

In addition, Spaceport app for iOS and Android with high performance GPU-based rendering engines comes included with Sibblingz’s SDK so developers can test their product on actual devices before shipping.

Now the question is whether developers are willing to embrace Spaceport. Presuming you’re a Flash developer, I suggest giving it a try – nothing to lose as far as I can tell…

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