AMD announced its strategy to enable console-quality games and multimedia content to handheld devices. In that sense, AMD is introducing a suite of tools to help content creators develop applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 standards and AMD’s patented Unified Shader Architecture (used in Xbox 360).
AMD’s suite of tools includes RenderMonkey, a shader development tool that enables creation of visually compelling characters and environments. Version 1.7 of RenderMonkey adds support for mobile content development including full OpenGL ES 2.0 shader support. The company will also make available emulation environments and development kits for developers.
First mobile phones that will utilize AMD’s next-generation graphics technologies are expected to hit the market next year.
About The Author
Dusan Belic
Dusan has been using smartphones since their introduction and is now following the latest trends in the industry. The "convergence" is what he's most excited about, and writing about it is the next logical thing to do. He thinks that using a smartphone is what everyone who cares about their time should do.
In addition to his interests in mobile phones, Dusan also loves to experiment with the latest web and mobile 2.0 services. The idea of accessing and managing your information from any device no matter where you are simply amazes him. Whether it's an online to-do list, note taking service or a video sharing social network, he's there to try it out. He admits though, he's still searching for the ultimate web-based organizational tool, which "sings" perfectly with the mobile PIM application.
Dusan used to run SymbianWatch.com which later became part of IntoMobile. He lives in Serbia, South-East Europe, from where he edits the site on a daily basis.