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AMD to bring console-quality graphics to handhelds

March 12, 2007 by Dusan Belic - Leave a Comment

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ImageonAMD announced its strategy to enable console-quality games and multimedia content to handheld devices. In that sense, AMD is introducing a suite of tools to help content creators develop applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 standards and AMD’s patented Unified Shader Architecture (used in Xbox 360).

AMD’s suite of tools includes RenderMonkey, a shader development tool that enables creation of visually compelling characters and environments. Version 1.7 of RenderMonkey adds support for mobile content development including full OpenGL ES 2.0 shader support. The company will also make available emulation environments and development kits for developers.

First mobile phones that will utilize AMD’s next-generation graphics technologies are expected to hit the market next year.

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