Holiday Gift Guide »

Hello Kitty gets an iPhone app

Categories: Applications, Content, iPhone
By: , IntoMobile
Tuesday, January 27th, 2009 at 2:13 AM

FunMobility is bringing the famous Hello Kitty character to the iPhone. We’re talking about the wallpaper application here, meaning there’s no real action involved in the app. Then again, I’m not sure what kind of action goes with Hello Kitty’s character?

Anyway, the new application is a result of partnership agreement between FunMobility and SANRIO, which is the creator of the popular character. And since SANRIO also has other characters in its portfolio — like My Melody, Badtz-Maru, Chococat, Deery-Lou, Tuxedo Sam, Little Twin Stars, Cinnamoroll, and Pochacco — these are also included in the app.

The only downside, though, is the price. Where I stand, five bucks (that’s $4.99 actually) seems too much for the wallpaper application. Or at least I’m not that much into Hello Kitty. Any thoughts? Here’s the AppStore link, BTW.

About The Author

Dusan Belic

Dusan has been using smartphones since their introduction and is now following the latest trends in the industry. The "convergence" is what he's most excited about, and writing about it is the next logical thing to do. He thinks that using a smartphone is what everyone who cares about their time should do. In addition to his interests in mobile phones, Dusan also loves to experiment with the latest web and mobile 2.0 services. The idea of accessing and managing your information from any device no matter where you are simply amazes him. Whether it's an online to-do list, note taking service or a video sharing social network, he's there to try it out. He admits though, he's still searching for the ultimate web-based organizational tool, which "sings" perfectly with the mobile PIM application. Dusan used to run SymbianWatch.com which later became part of IntoMobile. He lives in Serbia, South-East Europe, from where he edits the site on a daily basis.

  • sonyanews

    Please tell me why this is not a web app? Why go to the trouble of making this an application? If the answer is the hope to make money from charging the high price of $4.99 then maybe the developer should have just built a web app with a Hello Kitty game and integrated ads into the mobile site. Seems to me that would offer more recurring revenue for the developer and the audience would be larger than is possible with charging $4.99 for an app.