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Skyfire rakes in close to $1 million during its opening week

By: , IntoMobile
Wednesday, November 10th, 2010 at 11:50 AM

The iPhone doesn’t need Flash? Oh, well someone ought give Steve Jobs the memo since Skyfire sold over 300,000 copies of its browser during its opening week and it doesn’t show any signs of slowing. Actually, the only setback it ran into was the fact that the browser was so wildly popular that Skyfire’s servers were being strained. As a result, Skyfire had to temporarily pull its browser from the iTunes app store.

Shortly after getting pulled from the app store, the Flash-to-HTML5-converting browser was back in the app store and Skyfire allowed it do be downloaded in batches. Despite the temporary road block, Skyfire managed to pull in nearly $1 million in sales for the iOS version of its app – the only version for which users have to pay.

If you’re of the breed that considers the “real” web as a place where Flash can and should live and be viewable on any platform, you might want to consider grabbing Skyfire for your iPhone or other iOS device. At $2.99 a pop, it’s not a bad move if you want to be able to view Flash videos and content whenever you want, especially if your favorites sites are Flash heavy. You do have to note that some content can’t be transcoded – like games and some other multimedia – but at least you’re less likely to run into that little blue lego piece with the question mark on it.

[Via: Skyfire]

About The Author

Marc Flores

Marc has been a mobile fanatic for the better part of a decade and has had more devices pass through his hands than he would care to count. Originally from Los Angeles and briefly in San Francisco, Marc now lives in Brooklyn where, unlike Will Park, he longs for simpler times and simpler technology. All the while, he writes about gadgets and wireless technology as he tinkers, hacks and ultimately breaks most of his gadgets in the process. Marc has written about the mobile industry for Boy Genius Report, MobileCrunch, Laptop Magazine and has had his work appear in the Wall Street Journal, Gizmodo, CrunchGear and more.