2013 marked the beginning of the Android gaming microconsole market, with OUYA making a splash with the company’s $99 Android powered gaming cube. OUYA wasn’t the only company to jump into the Android microconsole waters. Mad Catz, the company known for making gaming controllers and peripherals released the Mad Catz M.O.J.O., priced at $249 and touting a Tegra 4 processor and 2GB of RAM, as opposed to the OUYA’s Tegra 3 and 1GB of RAM. In an attempt to boost the appeal of the company’s MOJO microconsole, Mad Catz has dropped the price of the unit by $50 and is adding OUYA Everywhere support, allowing MOJO users to access the OUYA store, games and more.
Aside from launching a low-cost Android microconsole, OUYA also but much effort into creating a store, or interface if you will, which focused on bringing normally tablet and smartphone optimized Android games to the TV. Mad Catz’s M.O.J.O. lacks this tailored gaming portal, running pretty much any and all Android games and apps out of the box. While this feature surely appeals to some, it also makes picking up a controller and playing straight off a bit of a problem. With the addition of OUYA Everywhere, manufacturers can release Android microconsoles without having to worry about content delivery and optimization. The move is an interesting for OUYA, and will definitely bring more attention to Android microconsoles everywhere.
Not only does OUYA offer games optimized for the TV, the company also encourages game makers to develop Android OUYA-centric games which are then added to OUYA’s store. That’s great for developers and players alike and opens up Android games to the gamepad and TV, not just touchscreens.
OUYA Everywhere support will be added to the Mad Catz M.O.J.O. in the near future.