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Review: Mix Sim City and Civilization and you get 4 Elements

November 20, 2006 by Stefan Constantinescu - Leave a Comment

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Articlefourelementsmenuscreenshot

There’s a strange kind of addiction to building the
colonies, it’s something innate about this type of game where you build
something up that can feel almost alive, and it shows that there’s
great potential for the concept behind 4 Elements. And as stated above,
the graphics and sound are brilliant, with wonderful attention to
detail. There’s no problems in the audio-visual department.

If
there was a sequel or an update released which included proper
instructions, fixed the bugs and featured a proper user interface
(status screens, jump to active area, perhaps turn-based instead of
real time) then 4 Elements might turn into an excellent game.

As a finished game 4 Elements isn’t up to scratch, it’s far too difficult to know what you’re supposed to be doing.

But
as a work in progress 4 Elements is looking very good! Let’s hope it IS
a work in progress, and that we’ll see a sequel that fixes the problems
of this game. The developers just need to finish what they’ve started,
perhaps doing an extended beta testing session with strategy fans, so
they come up with the game that 4 Elements deserves to be but sadly
isn’t yet. I’ll certainly take a look at any sequels or updates that
PocketTorch comes up with.

Source: All About Symbian

I don’t understand why people just don’t buy a Nintendo DS
or a PSP?! Hand held gaming on mobile phones isn’t going to take off any time
soon. The control scheme, the various hardware configurations, not to mention
the Series 60 OS is already up to its third revision! I urge Nokia to give up
this battle
and move resources to improving user experience even more. Use all
the graphics horsepower in upcoming phones to design a user interface that
blows people away.

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