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Nokia: By 2012, 25% of entertainment will be created and consumed within peer communities

December 4, 2007 by Dusan Belic - Leave a Comment

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The Future Laboratory carried the study “A Glimpse of the Next Episode” to help Nokia construct “a global picture of what it believes entertainment will look like over the next five years.” 9,000 “trend-setting consumers” from 17 countries were surveyed and the results suggest up to a quarter of the entertainment consumed by people in five years time will have been created, edited and shared within their peer circle rather than coming out of traditional media groups.

Of all people surveyed:

  • 23% buy movies in digital format
  • 35% buy music on MP3 files
  • 25% buy music on mobile devices
  • 39% watch TV on the internet
  • 23% watch TV on mobile devices
  • 46% regularly use IM, 37% on a mobile device
  • 29% regularly blog
  • 28% regularly access social networking sites
  • 22% connect using technologies such as Skype
  • 17% take part in Multiplayer Online Role Playing Games
  • 17% upload to the internet from a mobile device

As part of the research, The Future Laboratory has identified four key driving trends that are currently sitting on the edge:

  • Immersive Living – the rise of lifestyles which blur the reality of being on and offline. Entertainment will no longer be segmented; people can access and create it wherever they are.
  • Geek Culture – This triumph marks a shift as consumers become hungry for more sophisticated entertainment. Geek Culture rises, consumers will want to be recognized and rewarded – the boundaries between being commercial and creative will blur.
  • G Tech – an existing social force in Asia that will change the way entertainment will look. Forget pink and sparkly, it is about the feminization of technology that is currently underway. Entertainment will be more collaborative, democratic, emotional and customized.
  • Localism – The report uncovered a locally-minded sprit emerging in entertainment consumption and Localism will become a key theme of future entertainment. Consumers will take pride in seeking out the local and home-grown.

See, user-generated content IS the future. Full release is available from here.

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