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Shadowgun game to leverage quad-core mobile processors

By: , IntoMobile
Tuesday, May 31st, 2011 at 9:16 AM

Madfinger Games has recently announced a title for mobile called Shadowgun, which looks to be a rich shoot-’em-up for Android. Nvidia is currently using the game engine to demo the Nvidia Tegra 2 dual-core processor, but it will be fully ready to take advantage of quad-core Kel-El processor when it’s ready.

We’ve already seen what Kal-El can do under relatively tame circumstances, but I would love to see it put to the test with some fast-paced first-person shooter combat. Considering quad-core computing is still something of a rarity on most desktop computers, it’s easy to think it will take awhile before it reaches mobile, but Nvidia says they’re on track to release Kal-El on a tablet in August.

Shadowfinger was built using the Unity Engine, and seeing as RIM has recently announced support for the development environment, I would hope the BlackBerry PlayBook gets a port soon, along with Android tablets and smartphones. iOS is mentioned as well, but with a game that slick, it’s not surprising that they’d do a port to iPhone and iPad what with how much money there is to be made in the App Store.

Mobile gaming has grown by leaps and bounds the last couple of years, but it’s really starting to look like the technology will really enable console-quality games, forcing folks to make a decision about whether they want to go for a multipurpose device, or stick with a dedicated system to get their jollies. Would you guys pick a high-spec quad-core tablet over an Xbox with games like Shadowgun available?

Anyway, here’s a quick look at the game in its current state. Looks great on the big screen, eh?

[via DailyMobile]

About The Author

Simon Sage

Simon Sage’s education largely surrounded writing, technology and online community, leading him to begin his blogging career at www.BlackBerryCool.com and to quickly discover a vibrant and active community surrounding BlackBerry and mobile technology. In exploring RIM’s platform, he has learned what enterprises are looking for in mobility as well as what makes the innocuous BlackBerry so appealing to them. Recently Simon’s been covering RIM’s gradual move into an already-crowded consumer market, and the impact of burgeoning challengers, such as the iPhone, as well as long-time leaders, like Nokia, on BlackBerry’s advancement. With plenty of content under his belt, Simon will be branching off a bit to see what other smartphone manufacturers are working on while still using BlackBerry as a barometer. At IntoMobile, you can count on his posts being even-handed, well-informed and thought-out.

  • Leverne

    Sad thing iz there isn’t going 2 be mani gamez like thiz available 4 tabletz & 4 tha few that will exist there playthrough time will most likeli be miniscule so  Ima stick with a decent laptop 4 computng/entertainment & such & tha XBOX 360 4 tha gamez although I admit thiz game along with Infinity Blade seemz awesome & I will be getting it when it launchez