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Game Dev Story Developer Releases ‘Hot Springs Story’ for iPhone

March 1, 2011 by Daniel Perez - Leave a Comment

Hello. My name is Daniel and I am a Game Dev Story addict. It’s been 45 days since the last time I played the game on my iPhone where I was creating hit after hit on a number of game systems with my trusty game development studio. I fear that I will fall off the…

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Hack Allows iOS Users to Play Playstation 3 Games

March 1, 2011 by Daniel Perez - 2 Comments

We’ve seen some clever hacks for iOS devices to do some things we’re positive Apple would not approve of, such as playing SNES with a Wiimote on your iPad or running Android on an iPhone, and here’s another one that you can add to the ever growing “Apple Would Not Approve” list: Playing your PS3…

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Unreal Engine 3 Will Power Four Gameloft Games for iPhone & Android

March 1, 2011 by Daniel Perez - 1 Comment

One of the most impressive mobile games of 2010 had to be Epic Games & ChAIR Entertainment’s Infinity Blade. It was impressive not just because of its addictive and fun gameplay mechanics, but also because it looked absolutely gorgeous running Epic’s Unreal Engine 3. We’ll soon be experiencing more impressively looking games now that Gameloft…

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Digital Chocolate secures $12 million in Series D funding

March 1, 2011 by Dusan Belic - Leave a Comment

Mobile and social games developer Digital Chocolate announced that it has closed $12 million in Series D financing in a round led by Intel Capital with prior investors, Sutter Hill Ventures and Bridgescale Partners, also participating. During 2010, Digital Chocolate became one of the top five global games publishers on Facebook. The company has also…

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THD is for Tegra 2-powered games; Backbreaker, Fruit Ninja and Samurai II: Vengeance among the first titles available

March 1, 2011 by Dusan Belic - 4 Comments

The Motorola Xoom and its built-in Nvidia Tegra 2 dual-core processor promise to deliver a new level of gaming experience. That said we’re not surprised that the games slated to hit the platform got a special suffix – THD. That “T” is obviously for “Tegra” but the problem is that other chip makers like Qualcomm…

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Sneak peek: Sonic & Sega All-Stars Racing for iPhone [HD video]

February 28, 2011 by Marin Perez - 1 Comment

Sega was kind enough to invite us to a sneak preview of its just-announced Sonic & Sega All-Stars Racing game for the iPhone and iPod touch at the Game Developers Conference 2011 and the video below could be the first glimpse the world gets of the upcoming racing game on the mobile side. The Sonic…

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Point & Click adventure Gobliins 2 hitting AppStore in March

February 28, 2011 by Dusan Belic - Leave a Comment

Now that the original Gobliiins game is in the AppStore, BulkyPix is following-up with the sequel, which is set to be released at some point March – don’t ask for the exact date, cause we don’t have it. In Gobliins 2 (two “i”s instead of three), the King’s son, the Prince Buffoon, has been kidnapped…

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Tiny Wings is a new Angry Birds? Tops the UK App Store chart

February 28, 2011 by Dusan Belic - 1 Comment

Even if you’ve been living under a rock for the whole year, you probably know what Angry Birds is all about. The super-addictive iPhone game has topped various mobile app store charts around the globe. Thus far no game came even close to Rovio’s baby success, but that could change soon. Enter Tiny Wings, a…

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GameSpy opens its APIs to enable cross-platform online gaming

February 28, 2011 by Dusan Belic - Leave a Comment

GameSpy Technology is opening-up its platform to allow developers to add online functionality to their games. The cross-platform SDKs include open APIs for player data tracking to gauge game performance and audience engagement, user-generated cloud storage content tools for community collaboration, social network integration, in-game or web-based commerce, and matchmaking services. Thus far GameSpy has…

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MoMinis Studio lets developers make and sell cross-platform 2D games

February 28, 2011 by Dusan Belic - Leave a Comment

A company called MoMinis wants to tackle the cross-platform mobile gaming. Following an extensive beta program, they launched what is said to be the industry’s “first wholly-agnostic game development and distribution platform publicly available.” Mobile games created within The MoMinis Studio automatically run on virtually all operating systems and are distributed to consumers through global…

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